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Go

I played 4 games of Go with Vox last night, which we split two games a piece. Over the past couple months we’ve managed to split most evenings of play evenly. Last night there were no big kills, unlike the previous time out. There were, as Vox pointed out, some significant kills though. When we say no big kills, we just mean that no huge groups fell.

I felt I didn’t have good focus in the last of the games, which I lost even though the score was close. I  don’t know if this will make sense to people who don’t play the game, but I found myself seduced by the rhythm of play, unable to slow the pace. There is a Go proverb that says “play away from the sound of your opponent’s stones”, but some games that is easier said than done. Perhaps I was just getting tired. It takes a lot of mental energy to maintain good creative focus over a series of games.

Last night was also characterized by a variety of opening approaches. We’ve had long series of games in the past which all stubbornly start out the same way. Last night we were mixing it up. I even tried starting a game playing stones on two 3-3 points with black, something I rarely do. From time to time, I like to mix up the openings and try to create new complications. I like to get involved in battles and one way to do that is to force my opponent to look at new situations and try to force a mistake.

Next time, look out, he’s really in trouble.

2 Comments

  1. vox's avatar
    vox

    i have found that it is easier not to fall into the rhythm of the game by not holding stones yet to be played in my hand. Yes, it only takes half a moment to reach for the stone, but that can be enough time to get me to reconsider what i have in mind.

    • Eugene Knapik's avatar

      There is truth in what you say Vox; however, stopping oneself from holding, warming, and playing with a handful of stones is not always so easy, and particularly not during the throws of battle.

      Sometimes if I find it difficult to slow my mind down and break the rhythm of play, I force myself to try to carefully count or estimate the score of the game and figure out in my mind exactly what I have to achieve to win. If I’m confident in a lead, the answer might be to eat up aji. If I’m behind, then how far? Can I catch up with a good endgame? Do I have to kill a group?

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